Vice-president of IT security group Cyveillance, Eric Olson, has warned cybercrime will surge with the increased connectivity of the National Broadband Network (NBN.
Olson’s keynote presentation was delivered during CeBIT 2010 in Sydney. He said the benefits of fast and readily available Internet outweighed the negatives, but told communities and governments to be ready for the rise in crime.
Large-scale data theft, wage slavery due to Internet gaming and the number of computers being taken over by bots would sharply increase because of the ubiquitous Internet provision provided by the NBN, Olson claimed.
“I’m an expert in the dark lining of a silver cloud,” he said. “You are no good to bot runners if you’ve got a slow computer… the fast connections and hardware upgrades that inevitably follow the NBN will lead to more of those types of crimes.
“There will be more infections and active targeting of environments with those connections.”
Olson also claimed over 99 per cent of file swapping and P2P downloading was illegal and that the practice of content piracy would explode with the NBN.
“Bad guys know this and will intentionally ship movies, music and pornography like videos that in many cases, just change the computer’s settings from sharing music files to sharing all files,” he said.
He also said the much faster upload speeds would mean stealing large files would become commonplace and easy to do.
“Upload speeds have interesting implications for users because data exfiltration or sharing gets a lot faster,” Olson said. “Currently, it can take me takes over four hours to quietly take a 6MB or 6GB database. If that same organisation is connected over fibre, I can get the same big, rich data set-up in the time it takes someone to get a cup of coffee.”
Olson predicted wage slavery and sweatshop labour in virtual worlds will also be made possible with the NBN as workers sit at computers to harvest in-game commodities for paying customers.
“This is a problem that doesn’t exist unless you have the fast connections online universes require,” he said. “Somewhere in the world, there are people being beaten with sticks to play video games.
“There has to be a set of rules and policies to minimise these risks. And monitoring is required because policy doesn’t work if you’re not watching to see if it’s being followed.”
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