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Report: Video games industry sales hit $1.5b, down by 12.8 per cent
Second consecutive year decline in revenue does not reflect the rising popularity of digital game downloads, according to the Interactive Games & Entertainment Association.
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Panasonic ordered to pay up for misleading consumers
The Australian Competition and Consumer Commission (ACCC) has declared Panasonic Australia misled consumers in its 2008 Bonus Wii promotion.
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Updated: NBN to use the Wii for healthcare patients
Regionally located stroke patients will be able to test out remote rehabilitation using the Wii on the NBN.
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Nielsen: Xbox 360 used most in US, PS2 edges Wii
The Xbox 360 topped Nielsen's top US game consoles ranked by usage minutes (23.1%), polling slightly ahead of Sony's PS2 (20.4%) and the Nintendo Wii (19.0%). No, that's not a typo. I meant to write PlayStation 2. Sony's PS3? Not on the fact sheet, which either means Nielsen didn't want to embarrass Sony, or they've done the rest of us a disservice by failing to include Sony's flagship game and Blu-ray box in their breakout.
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ISV Q & A : Nic Watt on Nintendo, R18+ classifications and gaming software
Nic Watt, founder and creative director of games and application software developer, Nnooo, is on the cutting edge of the industry. The sales model of Independent Software Developer (ISV) is entirely around digital downloads for the iPhone, Nintendo Wii and DS. He speaks to MATTHEW SAINSBURY about the future of digital distribution and the broader gaming software industry.
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Nintendo profits fall 61% as Wii sales slump
A sharp fall in global sales of Nintendo's popular Wii console and a less dramatic slowdown in sales of the portable DS pushed down the company's sales and profits in the April to June quarter, the company said Thursday.
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NEWS FEATURE: Kinect - more than just a toy
When the Kinect for Xbox 360 was released in late 2010, it created a buzz in the video gaming industry that had not been seen in many years. A webcam-style add-on peripheral for Microsoft’s video game console, the Kinect eliminated the need for a traditional control pad and instead allows the user to interact with video games through body gestures and voice commands. While Kinect was a success, selling an excess of 10 million units as of March, it was still just a video game accessory that was locked to the Xbox 360 platform and its implementation did not go further than video games.
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In Search of the Long-Term Archiving Solution —Tape Delivers Significant TCO Advantage over Disk
How to reasonably and in the most cost-effective way, preserve valuable digital data for a long time – and how to prepare for the ensuing decades of continuing data growth, technology change, and increasing long-term preservation requirements.
Market Potential-Strategy Guide to the Active Archive Market
The active archive market is a growing segment where tape is seen as part of a disk or network fileystem. This means that to an end user disk and tape are “blended” and whether file is held on disk or tape is “invisible” to the end user. The active archive market is the fastest growing space in the storage industry and allows direct end user access to tape through a file system front end.

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