Hackers are treated pretty well by movie-makers, a researcher says
Quick: What's a hacker? A pimply faced teenager in a dark bedroom trying to start World War Three, or a thirty-something professional with mad computer skills?
Will or won't 3D make its mark next year?
James Cameron's hotly anticipated 3D movie, "Avatar," hits theaters across the U.S. today. Besides stunning computer generated imagery and a predictable-but-appealing storyline, the movie will become well known for high-quality 3D.
Sony announces its Digital Copy movie format for the PSP gaming handheld now available natively from Blu-ray movie discs
Want to watch Blu-ray flicks on your Sony PlayStation Portable? Okay, you can't watch them natively on the handheld--the system tops out at 480x272 lines of resolution, after all. But according to Sony Pictures Home Entertainment and Sony Computer Entertainment America, now you can pull the PSP versions straight from the Blu-ray disc itself.
Director David Fincher is reportedly in advanced talks with Columbia Pictures to direct the The Social Network
You know you've made it big-time when a movie is made about you. Remember last year when we heard news of the story behind Facebook coming soon to cineplex near you? Today we are hearing that the movie, called The Social Network, is approaching production schedule, set for sometime at the end of this year.
Improved hardware will help services take off, analyst says
Offering movies is the latest thing some vendors are trying to lure users as the battle for mobile phone buyers becomes more challenging.
I thought the revelation that video gamers outnumbered cinema goers was old news, but maybe only partly so. According to a new NPD Group report, 53 percent of U.S. consumers have been to the movies in the last six months, but 63 percent — that's 2 out of 3 consumers — have played a video game. I take it the significance of that derives from cumulative penetration, as opposed to the now redundant "novelty" of the latter surpassing the former.
Past and present: how 30 years of Star Wars imagination changed technology forever. During the next four months Sydney's Powerhouse Museum is playing host to one of the largest collection of Star Wars memorabilia combined with real-life examples of how such technology is being applied for business and social advancement.
Past and present: how 30 years of Star Wars imagination changed technology forever. During the next four months Sydney's Powerhouse Museum is playing host to one of the largest collection of Star Wars memorabilia combined with real-life examples of how such technology is being applied for business and social advancement.