E3 isn't over, but the big announcements from Microsoft, Nintendo, and Sony have already been made. As the dust settles from the kickoff press conferences and keynotes, PCWorld's editors attending E3 weigh-in on the big wins, the news that disappointed, and the news that made them miss appointments.
Sony hopes to bring 3D to the masses with a low-cost PlayStation-branded television it announced at E3 in Los Angeles.
Sony opened its E3 press conference Monday with an apology for the multi-week PlayStation Network outage.
Microsoft's Kinect for Xbox 360 will be able to receive voice controls, letting users control their television and search for content, the company announced Monday at the E3 gaming convention in Los Angeles.
In the wake of gaming's big event, E3, MATTHEW SAINSBURY chatted with the managing director of Adelaide-based distributor, AFA Interactive, Robert Allford, about his response to the convention, and some of the business ramifications around what was announced.
There is no doubt our readers love a slideshow. This homepage brings together all the latest slideshows from overseas and the popular ARN archives series.
Microsoft officially renamed Project Natal, the full-body motion control system for the Xbox 360, Kinect on Sunday evening during a kick-off event for the E3 2010 trade show. The event wasn't a keynote presentation, but a Kinect-themed 45-minute theatrical performance by Cirque du Soleil. The show featured a 76-person cast of "dancers, muscians, acrobats and clowns," 25-foot high projection screens above the stage and a 9-foot elephant puppet. The performance was also interspersed with brief demos of upcomong Kinect game titles
Microsoft calls it "Project Natal." It's a new piece of technology that uses depth-sensing cameras, microphones, and specialized software to enable voice and facial recognition, full body motion sensing, and the ability to play just about any game without a controller in your hands.
Gaming might not be a business concern for many enterprises, but it accounts for a significant amount of the consumer electronics spend. It’s an important market, and I wonder how many of our readers don’t own consoles of some form?
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Both a challenge and solution are presented here for deploying equipment offsite in co-location sites or the cloud.
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