Learning Maya 5: Foundation
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Author:
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Subject:
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Published by:John Wiley & Sons Inc (US)
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Published:17/06/2003
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Price:$105.00
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Learning Maya 5: Foundation takes you through over twenty project-focused lessons that offer hands-on experience with key tools and techniques.
This book introduces you to the following topics:
* The Maya User Interface
* Working in 3D space
* NURBS (spline) Modeling
* Polygonal Modeling
* Keyframes and Motion Paths
* Trax(TM) Non-linear animation
* Forward and Inverse Kinematics
* Surface Deformations
* Cameras and Lights
* Shaders and Techniques
* Particles and Dynamics
* MEL (Maya Embedded Language)
What you need to use this book:
* Maya Complete(TM), Maya Unlimited(TM), or Maya Personal Learning Edition(TM) version 5 software
* A DVD-ROM or set-top player
Project One: Bouncing Ball
Quickly get your feet wet by animating a basic bouncing ball. Add a squash and stretch, create a ring of fire using a particle clip effect, then add sparks as the ball hits the flames.
Project Two: Jack-in-the-box
Learn the basics of modeling, animating, and rendering a scene. Use Maya Artisan(TM) tools to sculpt Jack's face and to paint a color texture in 3D. Refine the scene's rendering using IPR (Interactive Photorealistic Rendering).
Project Three: Space Battle
Starting with a more in-depth look at polygonal and NURBS modeling, this project sets up a motion path animation, complete with Opti-FX explosions. Use Maya Paint Effects(TM) to create a realistic starfield.
Project Four: Primitive Man
Using Maya's Trax non-linear animation, you cycle for a bi-ped Inverse Kinematic skeleton. This lesson will also explore basic character skinning and deformation.
Project Five: Salty the Seal
This project brings together the skills developed in earlier lessons into a more complex scene where you learn how Maya lets you fully integrate modeling, rendering, and animation tasks.
Biography
Table of Contents
Learning Maya | Foundation.
Understanding Maya.
Project One.
Lesson 1: Bouncing a Ball.
Lesson 2: Adding Character.
Lesson 3: Rendering.
Lesson 4: Particles.
Lesson 5: Working with Maya.
Lesson 6: The Dependency Graph.
Project Two.
Lesson 7: Curves and Surfaces.
Lesson 8: Organic Modeling.
Lesson 9: Animation.
Lesson 10: Secondary Animation.
Lesson 11: Rendering.
Project Three.
Lesson 12: Polygonal Spaceship.
Lesson 13: NURBS Spaceship.
Lesson 14: Animating the Ships.
Lesson 15: Visual Effects.
Project Four.
Lesson 16: Primitive Man.
Lesson 17: Character Controls.
Lesson 18: Animating a Walk Cycle.
Lesson 19: Non-linear Animation.
Project Five.
Lesson 20: Building Salty.
Lesson 21: Adding Facial Details.
Lesson 22: Animating Salty.
Lesson 23: Building the Set.
Lesson 24: Texture Mapping.
Lesson 25: Blinking Using MEL.
Index.
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