Learning Autodesk Maya 2008: The Special Effects Handbook
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Author:
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Subject:
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Published by:John Wiley & Sons Inc (US)
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Published:12/10/2007
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Price:$105.00
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Table of Contents
Project 01.
Lesson 01. Materials.
Lesson 02. Textures.
Project 02.
Lesson 03. Lighting.
Lesson 04. Shadows.
Lesson 05. Cameras.
Lesson 06. Rayt5racing.
Project 03.
Lesson 07. Controlling Renders.
Lesson 08. Special Effects and Compositing.
Lesson 09. Hardware Rendering.
Lesson 10. Vector rendering.
Lesson 11. Maya Paint Effects.
Project 04.
Lesson 12. Caustics and Global Illumination.
Lesson 13. Final Gathering and HDRI.
Lesson 14. mental ray Shaders.
Project. 05.
Lesson 15. Maya Dynamics.
Lesson 16. Rigid Body Dynamics.
Lesson 17. Rigid Body Constraints.
Lesson 18. Rigid Body Optimization.
Project 06.
Lesson 19. Introduction to Particles.
Lesson 20. Rigid Bodies and Particles.
Lesson 21. Particle Collisions.
Lesson 22. Particle Expressions.
Lesson 23. The emit Function.
Lesson 24. Advanced Particle Expressions.
Lesson 25. Goals.
Lesson 26. Particle Instancing.
Project 07.
Lesson 27. Rendering Particles.
Lesson 28. Compositing.
Project 08.
Lesson 29. Maya Fluids.
Lesson 30. Maya Fur.
Lesson 31. Maya Hair.
Lesson 32. Maya nCloth.
Index.
- FTMobile Portal Architect - .Net TechnologiesNSW
- FTAccount Manager - Strategic Enterprise DevelopmentNSW
- FTSenior .Net Developer - Mobility/Portal SolutionsNSW
- CCDB2 / DBA Technical Consultant - Finance company - Melbourne CBD - DB2VIC
- FTDigital Account ManagerNSW
- FTDigital Account ManagerNSW
- FTSupport Consultant - Global Vendor - $55-75,000NSW
- FTTechnical Operations ManagerNSW
- CCDigital Business Analyst - Agile/ScrumNSW
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Today’s de facto standard controller-based Wi-Fi infrastructure model is just too complicated, too expensive, and too unreliable. It’s common for enterprise and mid-market network operators alike to get caught in a crossroads of compromises involving costs, complexity, features, and reliability.







