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Introducing Zbrush

Get started on ZBrush with the updated edition of this valuable how-to

Introducing ZBrush 4 helps you jump into this exciting drawing and sculpting software without fear. Learn ZBrush basics inside and out and get comfortable sculpting in a digital environment with this relaxed, friendly, and thorough guide. Master these practical techniques and soon you'll be creating realistic, cartoon, and organic models with flair.

  • Introduces you to the latest version-ZBrush 4-software that lets you create digital art with a fine-art feel, which you can transfer into Maya or other 3D applications
  • Covers painting, meshes, organic sculpting, hard surface sculpting, textures, lighting, rendering, working with other 3D applications, and scripting
  • Walks you through a series of fun and engaging tutorials where you can start creating your own work, including human, cartoon, and organic models

Learn to create lush, beautiful digital art with ZBrush and this detailed guide.

Biography

Eric Keller has been working professionally as a digital artist and 3D animator since 1998. He is a high-end animator for film, television, and scientific visualization with clients including Disney, ESPN, Warner Brothers, Hewlett-Packard, Sony Imageworks, and ABC, and has created animations for scientific research and visualization at the Howard Hughes Medical Institute and Harvard Medical School. Eric is the author of Maya Visual Effects: The Innovator's Guide, a contributing author to Mastering Maya 8.5 and Mastering Maya 7 (all from Sybex), and has written articles and tutorials for industry magazines.

Table of Contents

Introduction.

Chapter 1: Pixels, Pixols, Polygons, and the Basics of Creating Digital Art.

Chapter 2: Facing the ZBrush Interface.

Chapter 3: Painting with Pixols, Part 1.

Chapter 4: Painting with Pixols, Part 2.

Chapter 5: Digital Sculpting.

Chapter 6: Advanced Sculpting Techniques.

Chapter 7: Color, Texture, and Alpha.

Chapter 8: Rendering, Lighting, and Materials.

Chapter 9: ZBrush with Other 3D Applications.

Chapter 10: Plug-ins and ZScripts.

Appendix: About the Companion DVD.

Index.

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