AutoCAD 2007 for Dummies
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Author:
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Subject:
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Published by:John Wiley & Sons Inc (US)
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Published:21/04/2006
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Price:$37.99
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AutoCAD 2007 For Dummies will show you how to perform these tasks and more! This hands-on guide lets you discover how to navigate around all the complications and start creating cool drawings in no time. Soon you’ll have the tools you need to use DWG, set up drawings, add text, and work with lines, as well as:
- Draw a base plate with rectangles and circles
- Organize a successful template
- Zoom and pan with glass and hand
- Use the AutoCAD design center
- Navigate through your 3-D drawing projects
- Plot layout, lineweights, and colors
- Design block definitions
- Slice and dice your drawings to create new designs
- Create a Web format using AutoCAD
This book also features suggestions and tips on how to touch up your creations as well as ways to swap drawing data with other people and programs. Written in a friendly, straightforward tone that doesn’t try to overwhelm you, AutoCAD 2007 For Dummies shows you the fun and easy way to draw precise 2-D and 3-D drawings!
Biography
Mark Middlebrook used to be an engineer but gave it up when he discovered that he couldn’t handle a real job. Since 1988, he has been principal of Daedalus Consulting, an independent CAD and computer consulting company in Oakland, California. (In case you wondered, Daedalus was the guy in ancient Greek legend who built the labyrinth on Crete. Mark named his company after Daedalus before he realized that few of his clients would be able to pronounce it and even fewer could spell it.) After having made mischief in the CAD world for 17 years, Mark now has embarked on a career in the wine world. He sells and writes about wine for Paul Marcus Wines in Oakland and develops winerelated Web sites for CruForge.
Table of Contents
Part I: AutoCAD 101.
Chapter 1: Introducing AutoCAD and AutoCAD LT.
Chapter 2: Le Tour de AutoCAD 2007.
Chapter 3: A Lap Around the CAD Track.
Chapter 4: Setup for Success.
Part II: Let There Be Lines.
Chapter 5: Get Ready to Draw.
Chapter 6: Where to Draw the Line.
Chapter 7: Edit for Credit.
Chapter 8: A Zoom with a View.
Chapter 9: On a 3D Spree.
Part III: If Drawings Could Talk.
Chapter 10: Text with Character.
Chapter 11: Entering New Dimensions.
Chapter 12: Down the Hatch.
Chapter 13: The Plot Thickens.
Part IV: Share and Share Alike.
Chapter 14: Playing Blocks and Rasteroids.
Chapter 15: Drawing on the Internet.
Part V: The Part of Tens.
Chapter 16: Ten Ways to Do No Harm.
Chapter 17: Ten Ways to Swap Drawing Data with Other People and Programs.
Index.
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