Thirty years ago, Apple unveiled the Apple Lisa, a pioneering machine that introduced the mouse-driven graphical user interface to a wide audience and opened a new chapter in personal computer history.
If you’re a longtime fan of the Macintosh platform, chances are you are a bit of a collector and a historian. Aside from their being endearing machines that earned user loyalty, Macs retained their usefulness far longer than most PCs, encouraging people to hang on to them. Who among you doesn’t have an old Mac in your closet?
When Steve Jobs officially returned to Apple 15 years ago, it marked a moment of rebirth for the ailing company. Within eight months (September 17, 1997, to be exact), he assumed the mantle of Interim CEO (later abbreviated to “iCEO” for cuteness) and executed a stark and keen strategy to save Apple from oblivion.
Ten years ago, Apple introduced the flat-panel iMac G4, a groundbreaking consumer PC that wowed the computer industry and proved that Apple could not only meet, but exceed design innovations that had given the firm a new breath of life just four years prior.
Twenty-five years ago, Apple released the Macintosh II, a powerful, expandable desktop computer that represented a profound ideological design shift in the Macintosh line. Through its open architecture and color display capability, it echoed the experimental philosophy of Apple's earliest machines and ignited a new wave of enthusiasm for the Macintosh platform.
From 1970s minicomputers used for military programs (including nuclear weapons) to an IBM punch-card system still keeping the books at a Texas filter supplier, these are the computers that time forgot.
When it comes to game controllers, there’s a fine line between clever and stupid. For every good step forward in controller design, there are a dozen dead ends. Some devices may work very well, but are destined for the dustbin anyway. This slideshow is dedicated to those oddball controllers that set out earn our amazement but only aroused our amusement, instead.
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